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Studio Gobo
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People at Studio Gobo
49 on file. Each links to their full profile, colleagues, and similar roles.
John HicksQA LeadNicolas FouilletProducerBen JenningsProduction CoordinatorTerry HaynesBiz Dev ManagerCarl RossPrincipal Lighting ArtistYentoff CuypersIntern Game ProgrammerJeroen HeemskerkEnvironment ArtistJacob KimberRecruitment ManagerJack HookerUser Interface DesignerJoyce BrabbanProduction CoordinatorMartin NewingProduct OwnerSimon HallidayDevelopment TesterJim CallinTechical Director and Co-founderJenny HarderConcept ArtistJames PrestonTechnical DesignerJacob DunnDevelopment TesterChris GreenArchitectNick GroverQA LeadSteve MalpassPrincipal DesignerGaurav Singh3D SupervisorNathan GouveiaProduction DirectorGiles WilliamsDev QADamian BuzugbeSenior Concept ArtistHuw BowlesLead ProgrammerTony BeckwithCEO, Studio Head and Co-FounderBen AndrewsSenior ProgrammerCharlie ButlerUser Experience DesignerMatthijs JanssensLead Technical ArtistAndre AraujoLevel DesignerThomas NuffelTechnical ArtistDaniel ZimmermannResearch and Development EngineerTom GeddesAssociate Game DirectorPeter BuchardtGame DesignerSean DaviesIT ManagerLuis VelaLead AnimatorJim CallinTechical Director And Co-founderMatheus PitilloSenior DesignerKirstin WalshOffice AssistantSam Pacelevel designerPaul ArmstrongArtistXu XiaojunGame DirectorDominique ButtiensJunior Environment ArtistDaniel MarshAnimatorRob GriffinEnvironment ArtistBen BoffeyQA ManagerJose GomezGame DesignerPaul AyliffeCo-Founder / Studio Art DirectorPaul AyliffeCo-FounderTony BeckwithCEO, Studio Head and Co-Founder