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Gearbox Software

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People at Gearbox Software

207 on file (showing 60). Each links to their full profile, colleagues, and similar roles.
Alexandre FouresLevel Designer (Contract)Chris NeeleyEnvironment ArtistDanny HomanWriterBrian Lam-BentleyQA LeadKayla BelmoreAssociate Art ProducerRicky MeisnerAudio InternMatt BernerSr. Combat DesignerRandy VarnellProducerNick KaunLocalization SpecialistSergi Brosaconcept artistJackson HardestyIT ManagerTerry BettsTechnical ArtistJamie KleinschmidtQuality AssuranceAntoine GuertinAudio DesignerJames LopezProducerPaul BurtGame DesignerTrisha DesalvoUI DesignerSamantha SprayVFX ArtistJohn PublicoverQuality Assurance Team LeadJun ChoiContent ArtistMace MulleadyContract ArtistJoseph HigginsQuality Assurance TesterJosh CookGame DesignerDavid May3D ArtistJennifer ChungArt ProducerJothi SinghSenior JAVA DeveloperSeung KimFX artistGabriel SimonTechnical ArtistSarah MooreSystems EngineerMario RodriguezAssociate Producer (Contract)Kai WebbContent ArtistDevanshu BishnoiContract ArtistShayna ConnorQA TesterTim WuProgrammerKelley VestHuman ResourcesAaron NationsProgrammerChase SenskyLead ProgrammerKathryn WilliamsTools ProgrammerJohn AndersonSenior Level DesignerJosh RearickSenior AnimatorBen PerkinsLevel Designer/Scripter, Enemy DesignerScott BowersIT Systems EngineerAnthony ShererQuality AssuranceChaz ColvinAnimation ProgrammerEvan GillArtistColton KurthQA LeadLilith NewmanAssociate ProducerRobert SantiagoSenior Environmental ArtistDrew MaierUI ProgrammerAaron ThibaultVP of Strategic OperationsAnthony NicholsonProducerGhent BaileyLead User Interface DesignerLloyd ShermanGame DesignerStephan HaldamanLevel DesignerMichael SewellTechnical Design AnimatorJoshua TownsTechnical AnimatorAndrew MartzOnline ProgrammerAdrien DebosFreelance Character artistBrad JacobsBattleborn Lead Level ArtistCody ArmstrongController Assistant