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Firaxis Games
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People at Firaxis Games
112 on file (showing 60). Each links to their full profile, colleagues, and similar roles.
Theodore MaselkoGraphics EngineerEliezer MedinaartistRambo SiuSenior 3D ArtistIan SchmidtSr. Software EngineerSteve MeyerDirector of Research and DevelopmentAlex ChengSoftware EngineerPiero MacgowanSenior Concept ArtistJoe WeinhofferGame Designer / ProgrammerKevin JonesGraphics ProgrammerNate BroachSenior Environment ArtistJoshua BouscherGameplay ProgrammerAaron Yamada-HanffConcept ArtistDavid SenitaSenior AnimatorKelsey BerkleyLead Concept ArtistDongmin ShinConcept ArtistRick MenkhausSenior VFX ArtistRyan McFallLead Software EngineerDavid PacanowskyLead Weapon ArtistFrithjof WilbornFrankenstein Test Group memberMatthew QuickelLead ArtistGrant ChangLead AnimatorDan KaplanLead Gameplay ProgrammerMatthew BeachJunior DesignerAndrew GarrettSenior EngineerDavid GurleySystems and Gameplay EngineerBrittany SteinerUser Interface Lead EngineerRyan AndradeJunior Concept ArtistAndrew FrederiksenSenior ProducerDan McGarrySoftware EngineerJake SolomonCreative DirectorRosalie Kofsky-SchumpertProducerEric JordanSenior Software EngineerAmy PickensProducerWhitney StcharlesUI ContractorDavid McDonoughLead DesignerJustin RodriguezSenior Environment ArtistMichael BazzellSenior ArtistGabriel OrtegaGraphics ProgrammerMichael KoteyQuality Assurance LeadChris SulzbachArt DirectorMichael TassieConcept ArtistBryan TwomeyAnimatorRyan GriffinSenior Technical AnimatorKevin SchultzCommunity ManagerArthur GouldFX / Technical ArtistKyle Baeta-OrickJunior AnimatorNick PaulSenior UI DesignerJosh WatsonCinematic ProgrammerJosh ScanlanIT ManagerAnton StrengerLead Game DesignerJennifer KraftQA TesterSeth SpauldingArt DirectorBradley OlsonSenior Software EngineerKyle BunkAnimatorAlan DenhamSenior Character ArtistLee ArnestEnvironment ArtistDennis ShirkSenior ProducerTodd SmithSenior Software EngineerSamuel WhiteheadConcept ArtistAndy ClarkSenior Artist & Texture Guru